werewolf -- lunar wolf-hybrid (chargen pick, or bite-turn) At create: choose Werewolf on the Awakened menu (or type shifter, then Werewolf). You are a Shifter wolf -- moon tilts Instinct, form is the hybrid beast. Not a Skinwalker. Not a motel shapeshifter. Create options bitten (default) -- no extra cost born wolf -- fiction, not a second Path (menu shows any account-point cost) starting tier -- everyone starts Tier 0; optional T1/T2 at create (help chargen) How you play (full moon sleep) On a full moon, sleep forces hybrid true form -- your body may hunt while you sleep until you type wake Tier 1 wake: memory gap (no hunt recap). Tier 2+: short recap on wake How you play (hearts) 1. stalk wildlife or town livestock, butcher the carcass, eat heart 2. Leave dogs alone -- pets and street dogs are never prey 3. First human heart you eat locks the turn -- serum + sire blood cure only works before that meal 4. After lock, wildlife and livestock hearts refuse most wolves; Apex (tier 4) may force one at heavy Frenzy cost 5. Hunters finish wolves with silver nitrate (inject / splash) -- proper kill, not a stun How you play (if you started this way) 1. instinct / form / stalk / maul help shifter 2. Full moon heightens drain, beast strength, and Frenzy -- type instinct 3. scout mice / scout pack -- prey compass and pack sense (no names at distance) 4. pack form church|fenris <name> -- found a werewolf pack (help pack); pack smell betrays infiltrators How you play (if a wolf bit you) 1. Wolf-form maul stamps a wolf-turn on living Humans -- [BITE] message 2. extract blood <sire> -- tagged vial from the wolf who bit you (living or corpse) 3. Buy lycanthropy serum at the bunker armory; drink it while the vial is on you. Serum alone does nothing. 4. On a full moon while still infected: succumb -- irreversible Werewolf See also: help shifter | help skinwalker | help shapeshifter | help succumb | help form | help dmb | help chargen