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flavor

Same text as in-game help flavor.

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flavor -- optional discipline fight-flavor tags

Most families are cosmetic prose only: pick which voice your fights read as inside a family your discipline or Path already opens (a hunter's footwork as acrobat vs. brutal, a Slayer's Chosen body as surge vs. blur, a Men of Letters archivist's catalog vs. doctrine reads, a Leviathan's devouring as ravenous vs. oily, an Occultist's hellcraft as binding vs. infernal, a vampire's blood-work as predatory vs. crimson, a demon's corruption as taint vs. tempt, a Wendigo's winter as fever vs. larder, a ghoul's visage as stolen vs. rotwake, an Arachne's silk as web vs. venom, a djinn's mirage as haze vs. feint, a ghost's haunt as slip vs. chill, a reaper's ferry as claim vs. ledger, a god or angel's light as sunlight vs. moonlight, a witch's hexcraft as bitter vs. sweet vs. oldways). Cosmic Elementals open elemental_voice from Path; Patron Channeling is their Elemental Magic at the rank they actually have, and Fire Aspect still locks fire (same burn/slow/sunder/stagger riders as a witch's school). Dreamwalker and Void-Touched share Patron Channeling and do not inherit those tags. One tag per family; for those families only which lines get picked more often in your fightlog changes.

Exception -- elemental_voice riders (Elemental Magic school, or Cosmic Elemental Path via Patron Channeling): when that skill counts and you set an elemental_voice tag, landed hits also carry a light mechanical rider (weaker than Cosmic Aspect Elemental kits -- help elemental):

  fire      short burn DoT on the target
  ice       brief outgoing-damage slow
  lightning flat crit-weight bonus while the tag is active
  stone     short sundered (armor shred)
  tide      short staggered

Set with flavor set elemental voice <tag> (fire | ice | lightning | stone | tide). Lightning has no separate on-hit flag -- the crit bonus is always on while that tag is active.

How you play
  1. flavor -- see set tags + families open to you
  2. flavor set -- list families you can pick in
  3. flavor set <family> -- list tags in that family (catalog only)
  4. flavor set <family> <tag> -- pick a tag (e.g. flavor set hunter motion acrobat)
  5. flavor clear <family> -- drop back to the universal lines

Tags are not freeform -- each family has a fixed catalog of tag ids.

A locked Path Aspect can force one tag in its matching family (a Fire Aspect elemental reads as fire; a Radiance God reads as sunlight) -- flavor set refuses anything that fights the lock. Bare flavor also shows when Aspect is filling a family you have not set yourself.

Not a chargen step -- set it anytime after you have the discipline/Path.

See also: help combat | help magic elemental | help fightlog | help mastery