Help · help reputation

reputation

Same text as in-game help reputation.

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How you play
  1. Read help reputation for the verb card
  2. This page is extra detail for that loop

How you play -- more

reputation -- good / neutral / evil (fluid filing)

Your Heaven/Hell filing and some living edge cases (help death | help planes).
Separate from Origin and Path (a God can be evil; a Demon can be good).
Shown on score as Reputation. Soul state (Pure / Corrupted / Absent) is a different line -- see help soul (not help soul ledger).

Chargen
  Pick Good / Neutral / Evil once at creation. Origin hints may suggest a lean (Angel → Good, Demon → Evil) but nothing hard-blocks your choice.

Deeds in play
  Cosmic filing moves on what you do -- witnesses are not required. Crimes
  (robbery, pickpocket, harming innocents, unwilling bite, corrupt/devour) pull reputation down faster than honest work or slaying evil hostiles lift it back up. Paying sheriff fines clears wanted status, not reputation.

Sheriff vs filing
  Wanted status and fines are local law (help payfine). A witnessed crime can ding both. honor_bound vows block innocent hunting and honor-diet gates -- they do not shield reputation if you rampage.

Players are never hard-blocked on ordinary verbs:
  good      soft guilt / hesitation on robbery, unwilling bite, etc.
  evil      soft relish on the same acts
  neutral   no moral flavor

When your band shifts (Good ↔ Neutral ↔ Evil), you get a personal line -- not a room broadcast.

Town AI (NPCs / Echoes)
  good      never desperation-rob
  neutral   rob only when critically starving and broke
  evil      rob earlier when safe; skip when a deputy or stronger foe is near

Hunter Echo hunt duty: good hunters only engage evil-aligned monsters; neutral / evil hunters engage any tagged monster.

Place wards: some rooms (Men of Letters bunker -- help bunker) hard-refuse evil reputation, Demons, Vampires, and possessed hosts at the door. That is deliberate haven magic, not a global verb lockout.

Afterlife routing leans on reputation and soul frequency at death (help death | help planes | help soul).