Help · help obligation

obligation

Same text as in-game help obligation.

Play in your browser Help index

obligation -- pack tether / unfinished contract pressure (needs meter)

On needs the bar is labeled obligation (internal key still duty).
A full green bar means clear (with your pack / contracts). An empty red bar means overdue -- apart from preferred packmates
(Sam/Dean, Scooby ties). Critical Obligation keeps Echoes glued, convoy-sating, and reuniting before solo gym / barfly loops. Finishing a haunt, bleed, board hunt, or dungeon dispatch eases the bar.

How you play
  1. needs / needs <name> debug   see Obligation band + pack glue
  2. beckon / follow / group      pack reunite and convoy (help beckon)
  3. Hunt / haunt / mission       close the contract to ease Obligation

Alias: help duty

See also: help needs | help beckon | help follow | help cadence