gale -- Air Elemental Charge stun / interrupt You are living gale. Pour Cosmic Charge into a stun that interrupts a target in the room ([GALE]). Blocks attack while ticks remain and snaps an active Cosmic channel. Extra long against Stone / earth-typed prey (Cairn Hollow and kin). How you play 1. Be a Cosmic Air Aspect Elemental with enough Cosmic Charge 2. Stand in the same room as your target 3. gale <name> Ready again after 3 combat beats on the magic lane (shared with immolate / drown / root -- not physical gnaw or mental hurl). See also: help elemental | help channel | help track