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gale

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gale -- Air Elemental Charge stun / interrupt

You are living gale. Pour Cosmic Charge into a stun that interrupts a target in the room ([GALE]). Blocks attack while ticks remain and snaps an active Cosmic channel. Extra long against Stone / earth-typed prey
(Cairn Hollow and kin).

How you play
  1. Be a Cosmic Air Aspect Elemental with enough Cosmic Charge
  2. Stand in the same room as your target
  3. gale <name>

Ready again after 3 combat beats on the magic lane (shared with immolate / drown / root -- not physical gnaw or mental hurl).

See also: help elemental | help channel | help track