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channel

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channel -- Cosmic burst OR God sacred elemental wield

Cosmic (Patron Channeling)
  channel            toggle tether combat burst (spends Cosmic Charge)
  Engaging spends Charge each tick for bonus damage. Auto-disengages when Charge runs out or the burst caps. Thin Favor strains the tether.

How you play
God Mantle (Sacred channel -- not craft Elemental Magic)
  1. teleport          Reach pilgrimage lines (Novice+ Sacred Rites) or hop to a held seat/throne (cheaper)
  2. channel attune    on Cinder / Tide / Gale / Stone Reach hub
  3. channel fire|tide|gale|stone   wield that element through judgment
  4. judgment <target> fueled strike with elemental riders ([BURN], …)
  5. channel off       release wield; bare channel shows ranks

Unlock Novice by finishing attune on the Reach. Master rank needs the matching Reach seat (help claimseat). Grandmaster needs the throne hardened on that hub (help dominion). Parish Gods can pilgrimage before they hold any seat -- Expert is the ceiling until you claim.

Witch/Occultist Elemental Magic (learn elemental) and Cosmic Elemental
Paths (immolate / drown / …) are different lanes.

While wielding, judgment mixes Reach smite lines (rank-banded), shared element pools, weave tails, and rider callouts from the Path lexicon.
See also: help cosmic | help god | help judgment | help dominion