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godhunt

Same text as in-game help godhunt.

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godhunt -- learn a Realm God's Kind before the bind fight

Parish Gods hide no Kind. Once a God founds a demesne, hunters earn what
Kind they chose at chargen -- not free look or score.

How you play
  1. research cosmology       first -- named-god topics require it
     research godhunt        at MoL bunker stacks or a town library
     research pagangods      family theory (also folkgods / naturegods / bloodritegods / covenantgods)
  2. journal hunter study <n>  at the God -- Investigation confirms Kind when they are Kinded (carry the journal)
  3. profile <god>           Detective rumor-tier Kind; high Investigation can confirm
  4. Fight on matching demesne ground -- cast angeltrap, cast saltline,
     cast hoodoo, cast hexboil, plus Enochian suppress / depower scale harder when Kind + plane + terrain align (help domain | help enochian)
  5. Soft catalog B1-B50 maps onto those same families (banishsigil, consecrate, hoodoo, cageproject, hexboil, bind) -- not fifty new verbs. Witchcatcher is bind, never a pet.

Soft only -- binds, traps, and depower. Permanent god-slay is not live.
Cast gods are **realm-banished** with reagents (godbanish <target> <reagent>) -- never deleted from the world. **godresummon <target> cat_skull** with a black cat skull calls a banished god back to their Earth seat. Buy god-hunt reagents at Men of Letters bunker library stacks ([room]) or Kotzebue charter strip ([room]).
Fortuna lives at Kotzebue: drive the atlas to Seattle, ticket kotzebue, depart, enter lurlene.
research veritas / tricksters / demigods for [INTEL] weakness hints on score. Divine-path characters see Cult reach on score.

See also: help domain | help enochian | help journal hunter | help traps