marches -- Ashen Marches expedition (hunt, pressure, extract) The horizontal survival loop on Purgatory's wilderness grid -- distinct from the Bottomless Rung pit (help pit). The known 10x10 Marches stay fixed; each in-game month the fog thins beyond the border so new rings can be explored until staff ring cap, then the map wraps at that outer edge. How you play 1. venture at the Waystation or landmark (5,5), or walk off a border cell into the fog (auto-starts expedition rules) 2. Bring a torch or lantern (or pour salt here) -- unwarded gloom chips you in about forty seconds at low HP; ward pauses pressure entirely 3. Hunt shades; optional dens roll on first visit to a cell -- rings 0-1 spawn one trash, deeper rings spawn two 4. Fauna steps up by ring band: rings 0-2 Tier 0 prey, 3-5 Tier 1, 6+ Tier 2 -- spar or train before you chase dens past the Waystation fringe 5. Push outward ring by ring; deeper rings hit harder pressure and stalker tells 6. extract at the Waystation or landmark -- bank Monster Ash, end the run 7. marches board / leaderboard marches -- all-time ticks/ash plus this month's furthest rim reach and dens cleared 8. marches abandon -- leave without banking carried ash Prep Post-chargen kit is not enough to clear dens -- build power with spar / training first. ashpower spends carried ash on frenzy, plating, ward, or siphon (help ashpower) -- ward traces salt through the ash; plating and frenzy help deeper rings. At month rollover the fog reclaims every rim cell and next month rolls a fresh fringe layout (shared monthly affix shown on marches). marches abandon leaves without banking carried ash. Leaving the Marches theater (anything beyond the grey grid, the Waystation desk, or the landmark pocket) auto-ends the run and drops unbanked ash -- same as marches abandon, without teleporting you back. You cannot venture during an active pit run, or descend the pit during an expedition.