aid <name> -- wake a knocked-out ally (First Aid) When a friend is [KO] in the room, aid tries to haul them back to their feet. Success ends the knock-out immediately at low HP (more First Aid means a stronger stand). Failure wastes your hands while they stay down -- finishers can still attack / kill / haul. How you play 1. Stand in the same room as a [KO] ally 2. aid <name> 3. On success they stand ([UP]) -- ready to act, but hurt 4. Short cool-down before the same body can be aided again treat is different: it stabilizes breathing and may keep them down longer so you can haul them to clinic. Use treat when you want them safe and helpless; use aid when you want them fighting or fleeing again. You cannot aid yourself -- type giveup while KO'd to shorten the wait for clinic aides (finishers still get a short window). See also: help treat | help giveup | help hospital | help professions