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unleash

Same text as in-game help unleash.

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unleash -- your max-Momentum signature ultimate (alias: ultimate)

Momentum is the hidden gauge that builds as you win exchanges (press, land hits, keep the tempo). Drive it up to the Ultimate band (76+) and you can spend it all at once on one unanswerable signature strike.

How you play
  1. unleash
  2. Follow See also for the hub that owns this loop

  unleash        throw your ultimate on your next swing ultimate       same thing

What it costs:
  - ALL of your Momentum (dumped to 0 -- you start rebuilding after).
  - A chunk (~40%) of your Origin's own power: a Vampire burns blood, an Angel grace, a God faith, a Cosmic their Charge, a Constructed core Charge, a Mutant mutation charges.
    A plain Human has no such well, so a mortal spends the body itself -- a slice of current HP (refused if you're already badly hurt).

What it does:
  - 0 Spirit to queue. The strike is a GUARANTEED hit -- it cannot be dodged, blocked, or missed -- and lands for about two and a half times a normal blow.
  - It reads as your Path's own signature: the room sees a Vampire's century of hunger, a Reaper's spent patience, a Golem's overclocked stone, and so on.

Like press, the cost is charged when the swing actually lands next tick, not when you queue it -- so if your Momentum falls out of the Ultimate band before then, the ultimate simply doesn't fire (and nothing is spent). You need a current target. NPCs and Echoes at max Momentum unleash too.

If BOTH of you unleash at each other on the same tick, the two ultimates collide into a Clash instead (help clash).

See also: help tactics | help combat | help stance | help clash