chase -- foot chase a fleeing crook When a criminal den crook jogs for an exit, you can step after them one hop at a time. While a chase leash is live, track case follows the same trail. How you play 1. At a criminal nest or den, let a crook break for an exit (or start swinging) 2. chase <name> -- auto-step one exit toward them 3. track case -- same leash while chase is hot (see help cases) 4. Back in range: profile, collar <name>, radio backup, or fight Chase also works briefly right after they leave the room if you saw which way they went. When the leash dies, track case goes back to soft BFS leads. See also: help cases | help block | help collar