Help · help dual_wield

dual_wield

Same text as in-game help dual_wield.

Play in your browser Help index

dual_wield -- twin one-handed weapons

Wield a one-handed weapon in each hand. Your primary weapon still drives engagement range and Weapon Mastery voice; each attack also throws a weaker offhand beat with its own to-hit roll. Dual wielding spreads your guard -- expect accuracy and evasion penalties until you train the open Dual Wield Discipline.

How you play
  1. learn dual_wield          open school (Novice rank 0)
  2. equip <blade>             primary weapon hand
  3. equip offhand <blade>     second one-handed weapon
  4. attack <foe>              primary swing, then [OFFHAND] follow-up

Vs two-handed: twin steel wins sustained offense (second beat + Dual Wield discipline) but pays spread penalties and cannot pair with a shield. A two-hander hits harder per swing, punches a slice of armor, braces blocks better, and avoids spread -- but gives up the offhand beat, cannot shield, and footwork suffers. Unarmed Martial Arts is a separate loadout (no steel, combo tempo + [FLURRY] chain beat, shield OK; dodge/parry/block can counter) -- see help equip and help mastery.

Rules
  * Shields XOR offhand -- unequip one before the other.
  * Two-handed primaries refuse an offhand slot.
  * Shields refuse dual wield (offhand weapon) and two-handed primaries.
  * Mastery rank 0-4 softens spread and strengthens the offhand hit.

See also: help equip | help style | help mastery | help combat