style -- favor Martial, Weapons, or Magic fight voice Your favored style steers fight prose and which Discipline Mastery gains from scraps. Blocking a style keeps it out of auto picks without deleting the school. How you play 1. style -- show favor, blocks, and telekinesis prose setting. 2. style martial|weapons|magic -- favor that voice. 3. style block <style> -- soft-block (rare prose / Mastery). 4. style block tk -- hide telekinesis / psychic seasoning in your combat text. 5. style unblock <style|tk> / style clear -- undo blocks or clear everything. What each style means Martial -- fists, Martial Arts, beast / devour body schools. Weapons -- steel, stakes, guns, Weapon Mastery. Hunter Arts is folklore monster-killing (salt, iron, the lore) riding whatever you actually have in hand -- it never invents a machete. Magic -- Force Projection and other caster Disciplines. Unarmed spar with ``style magic`` practices foundation Magic (not Martial Arts). Notes Mechanics do not change when you block TK -- only the cinematic voice. Explicit Path verbs (bite, judgment, …) still work even if that style is blocked. Favored Magic may cast even with a focus item in hand. See also: help engagement | help disciplines | help combat | help mastery