immolate -- Fire Elemental Charge burn strike / fire-weak finisher You are living fire. Pour Cosmic Charge into one hard burning strike on a target in the room. Leaves a longer [BURN] residual. Extra effective against Tide / drowned / water-typed prey (Quench Hollow and kin). Against fire-weak immortals -- Vampires and Wendigo for now -- immolate is a PROPER kill method (help incap). When they are weakened (finisher HP window) or already stunned from a wrong-method drop, immolate ends them the way a stake ends a Vampire. Ordinary strikes still only stun those natures until you finish properly. A landed finish sends a monster soul to Purgatory at once -- no Earth linger (help death). How you play 1. Be a Cosmic Fire Aspect Elemental with enough Cosmic Charge 2. Stand in the same room as your target 3. immolate <name> burn strike (or finish if fire-weak + weak) Not a toggle aura -- one strike (or one finishing pour). Ready again after 3 combat beats on the magic lane (shared with drown / gale / root and Magi hex -- not physical gnaw or mental hurl). Temper on Cinder / commune to refill Charge. See help elemental | help incap. See also: help elemental | help incap | help stake | help channel