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immolate

Same text as in-game help immolate.

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immolate -- Fire Elemental Charge burn strike / fire-weak finisher

You are living fire. Pour Cosmic Charge into one hard burning strike on a target in the room. Leaves a longer [BURN] residual. Extra effective against Tide / drowned / water-typed prey (Quench Hollow and kin).

Against fire-weak immortals -- Vampires and Wendigo for now -- immolate is a PROPER kill method (help incap). When they are weakened
(finisher HP window) or already stunned from a wrong-method drop, immolate ends them the way a stake ends a Vampire. Ordinary strikes still only stun those natures until you finish properly. A landed finish sends a monster soul to Purgatory at once -- no Earth linger (help death).

How you play
  1. Be a Cosmic Fire Aspect Elemental with enough Cosmic Charge
  2. Stand in the same room as your target
  3. immolate <name>          burn strike (or finish if fire-weak + weak)

Not a toggle aura -- one strike (or one finishing pour). Ready again after 3 combat beats on the magic lane (shared with drown / gale / root and Magi hex -- not physical gnaw or mental hurl). Temper on Cinder / commune to refill Charge. See help elemental | help incap.

See also: help elemental | help incap | help stake | help channel