Usage: command How you play 1. help stats — read this page 2. stats when your sheet and room gates match the blurb below 3. stats -- the six primary attributes Not the command: type stat for your sheet (help stat). Staff inspect is gm stats. stats -- the six primary attributes Whatever wears your name -- soldier's frame, angel's vessel, something that used to be a hellhound -- comes down to the same six numbers under the hood. They're the difference between shrugging a hit off and folding, between reading an opening and swinging blind. Your body has six primaries. score shows them. Gym drills and combat raise them until a Tier soft-cap; then success banks Growth instead (help breaking). POW Power raw force -- crits, brutal follow-through, executioner weight VIT Vitality toughness -- HP, armor overcap, Adaptation, shrug, second wind FOC Focus mind -- accuracy, aim / weak-point, pierce, tell-read (land hits / read openings -- not harder punches) FIN Finesse speed -- evasion, fight tempo, afterimage vs Power RES Resonance grit -- block, guard tempo, salt-line vs supernatural (hold the line -- not a bigger HP pool) PRE Presence aura -- Presence Shield, fight control, room hush Builds trade off. A FOC/RES ritualist fights by precision and grit (help occultist); a POW/VIT slugger by force and soak; FIN by slip; PRE by aura. Type help foc / help res (or help power) for depth. The Human combat verb is help focus (different page from help foc). See also: help attunement | help training | help score | help tiers