Help · help stats

stats

Same text as in-game help stats.

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Usage: command

How you play
  1. help stats — read this page
  2. stats when your sheet and room gates match the blurb below
  3. stats -- the six primary attributes

Not the command: type stat for your sheet (help stat). Staff inspect is gm stats.

stats -- the six primary attributes
Whatever wears your name -- soldier's frame, angel's vessel, something that used to be a hellhound -- comes down to the same six numbers under the hood. They're the difference between shrugging a hit off and folding, between reading an opening and swinging blind.
Your body has six primaries. score shows them. Gym drills and combat raise them until a Tier soft-cap; then success banks Growth instead
(help breaking).
  POW  Power       raw force -- crits, brutal follow-through, executioner weight
  VIT  Vitality    toughness -- HP, armor overcap, Adaptation, shrug, second wind
  FOC  Focus       mind -- accuracy, aim / weak-point, pierce, tell-read (land hits / read openings -- not harder punches)
  FIN  Finesse     speed -- evasion, fight tempo, afterimage vs Power
  RES  Resonance   grit -- block, guard tempo, salt-line vs supernatural (hold the line -- not a bigger HP pool)
  PRE  Presence    aura -- Presence Shield, fight control, room hush
Builds trade off. A FOC/RES ritualist fights by precision and grit
(help occultist); a POW/VIT slugger by force and soak; FIN by slip;
PRE by aura. Type help foc / help res (or help power) for depth.
The Human combat verb is help focus (different page from help foc).

See also: help attunement | help training | help score | help tiers