Help · help tiers

tiers

Same text as in-game help tiers.

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Usage: command

How you play
  1. help tiers — read this page
  2. tiers when your sheet and room gates match the blurb below
  3. tiers -- how strong your body is allowed to get

tiers -- how strong your body is allowed to get
Tier is your power band (Mortal through Primordial). Each Tier raises soft caps on your six primaries (help stats). score shows your rank flavor (career word, court title, nest age, or generic Tier name when no ladder exists) and a short progress tag (how Growth feels, plus how close the next Break is). Rank flavor is cosmetic -- it does not add a second power track.
How you climb
  1. train / spar until a primary hits this Tier's soft-cap
  2. Keep training -- further success banks Growth instead
  3. Enough Growth Breaks Tier (help breaking)
  Organic climb stops at Tier 4 (Primordial / Cosmic training ceiling ~200).
  Past that softcap, primary gains are glacial until you bank enough
  Growth to open the apex pool (help breaking) -- then training feeds uncharted depth instead of another Tier.
Humans (Mundane Backgrounds) start Tier 0 with starter primaries (5). Slayers and every other Origin start Tier 1 with primaries at a quarter of the Tier-1 ceiling -- you still have a climb; you do not spawn halfway to the first wall. Later Breaks (Ascendant and up) take more Growth than the early ones.

See also: help breaking | help training | help score