apollo -- playtester tour (things to try and break) Snack menu for poking systems. Before you file, run playtest context (or playtest report) so staff get room and command context. File weirdness with bug <what happened>. How you play 1. help apollo (this page -- there is no apollo verb) 2. gm metest <preset> swap Origin/Path kits to poke systems (staff) 3. bug <what happened> file weirdness; suggest <idea> for design notes New to MUDs? skim help newbie first. Playtest toolkit (staff: playtester add <you>) playtest context / room / report filing helpers playtest training what can still gain playtest debug combat on watch mastery rolls live Optional job: job apply playtester, then work as playtester from a screen Quick setup (staff: gm on) gm metest vampire then score, wallet (expect starter cash) gm metest divine protection gm metest shifter wolf gm metest fire gm metest arachne hidden Arachne Path Bare gm metest lists every preset. Town life work / talk / buy / drink -- watch Cadence move (help cadence) Echo / idle regimen pushups idlemode on look shows (echo, idle); Cadence walks you look / who / wallet should not wake you; north wakes you quit for a true offline Echo (help echo) Combat spar the training dummy; try stance and press / guard / feint The game resolves the fight, then writes the prose (help combat) Origin toys (one kit at a time via gm metest) Vampire / God (divine) / Shifter / Demon / Mutant / Constructed / Cosmic / Slayer -- open help <origin> for the full loop Please bug attack vs idlemode Echo (should refuse) sparaccept on + idle Echo path refusing a second Background after metest Feedback: bug <repro> | suggest <idea> | changes Staff-granted diagnostics: playtest (see help playtest) -- training odds, utility skills, and optional combat debug without GM rank. See also: help newbie | help idlemode