Help · help apollo

apollo

Same text as in-game help apollo.

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apollo -- playtester tour (things to try and break)

Snack menu for poking systems. Before you file, run playtest context (or playtest report) so staff get room and command context. File weirdness with bug <what happened>.

How you play
  1. help apollo          (this page -- there is no apollo verb)
  2. gm metest <preset>   swap Origin/Path kits to poke systems (staff)
  3. bug <what happened>  file weirdness; suggest <idea> for design notes

New to MUDs? skim help newbie first.

Playtest toolkit (staff: playtester add <you>)
  playtest context / room / report   filing helpers
  playtest training                  what can still gain
  playtest debug combat on           watch mastery rolls live
  Optional job: job apply playtester, then work as playtester from a screen

Quick setup (staff: gm on) gm metest vampire then score, wallet (expect starter cash)
  gm metest divine protection gm metest shifter wolf gm metest fire
  gm metest arachne                         hidden Arachne Path
  Bare gm metest lists every preset.

Town life work / talk / buy / drink -- watch Cadence move (help cadence)

Echo / idle regimen pushups idlemode on look shows (echo, idle); Cadence walks you look / who / wallet should not wake you; north wakes you quit for a true offline Echo (help echo)

Combat spar the training dummy; try stance and press / guard / feint
  The game resolves the fight, then writes the prose (help combat)

Origin toys (one kit at a time via gm metest)
  Vampire / God (divine) / Shifter / Demon / Mutant / Constructed /
  Cosmic / Slayer -- open help <origin> for the full loop

Please bug attack vs idlemode Echo (should refuse)
  sparaccept on + idle Echo path refusing a second Background after metest

Feedback: bug <repro> | suggest <idea> | changes

Staff-granted diagnostics: playtest (see help playtest) -- training odds, utility skills, and optional combat debug without GM rank.

See also: help newbie | help idlemode