blink -- cosmic blink-strike in combat, or plain social blink
Everyone can type bare ``blink`` or ``blink <name>`` for the ordinary social (you blink / you blink at them). That social is unchanged.
How you play
1. In a fight with someone: blink <target> -- teleport behind them and
strike immediately (short announce + blink-flavored combat prose)
2. Bare blink while already targeting your foe works too
3. A landed blink snaps the scrap to close range like lunge or grapple
4. Ready again after 3 combat beats on the physical lane -- ordinary
swings keep going while it cools
5. Out of combat or not eligible: blink stays the plain social
How you play
1. Read help blink for the verb card
2. This page is extra detail for that loop
Mid-fight cosmic blink (cuts in ahead of the ordinary swing) is tier-gated:
Archangels, High Seraph / Seraph / Grigori Angels, apex-tier Faith Gods, and ranking Demons (court tier and above, not black-eyed rookies).
Cross-map travel (out of combat only)
Eligible cosmic beings may blink <person> to fold grace or smoke across the world -- not the mid-fight strike above. You need a soul thread to
that person: you have met them, fought them, grouped with them, saved them in your phone, or (Angels and Gods) they currently have a prayer beacon up. A name on who that you have never latched is not enough.
Hoods and masks hide a face from mortal eyes; they do not hide a soul you already have a thread on.
Archangels with Cosmic Awareness, Gods seated in omniscience, and the Author can find a soul without that prior latch. Archangels and ranking
Demons reach farthest; Seraphs and High Seraphs cross most ground;
Grigori make only short same-plane hops. Strong consecration and wards can still refuse a weak blinker at the destination. Costs grace or fuel
(tier-scaled); separate from the 3-beat combat cooldown.
Flash-step speedsters (separate phenomenon)
A rare few hypersonic-fast monsters dodge in a blur of afterimages and motion smear -- raw kinetic speed, not cosmic blink or space-folding.
You will see it in combat prose when something is simply too fast to pin down; it is unrelated to the blink verb above.
Not Mercury speedster travel (that is a different system when it ships).