Help · help crowd-combat

crowd-combat

Same text as in-game help crowd-combat.

Play in your browser Help index

crowd-combat -- fighting multiple opponents at once

Packed fights get kit-specific crowd tools on top of swarm pressure and protect (help combat | help protect).

How you play
  1. attack one focus; let nest hostiles pile on (first pack fight may nudge help crowd-combat when combat hints are on).
  2. Two-hand or dual-wield loadouts pick up cleave / flank cuts automatically.
  3. Casters: elemental or Force Projection auto-swings arc when several foes share the room.
  4. Unarmed Martial Artists: throw <foe> to bowl them into a second hostile.

Martial throw
  Usage: throw <foe>              bowl your focus into another hostile here (Martial Arts)
         throw <foe> <direction>   hurl them into someone in the next room
         throw <direction>         same, using your current fight focus

  Requires Martial Arts training to bowl one foe into another. If only a peaceful townsfolk is in the way, anyone can throw -- but deputies may notice (help collateral).

Two-handed cleave
  A connecting two-handed primary swing can cleave a second hostile in the same room for reduced damage ([CLEAVE]). No extra command -- equip a two-handed weapon and swing.

Dual-wield flank cut
  When someone else is on your back, your offhand beat may slip a cut to that flanker instead of your focus ([OFFHAND] still rolls separately). Train Dual Wield for a stronger offhand (help dual_wield).

Magic AoE
  Connecting magic swings can arc to one or two other hostiles in the room for reduced damage ([ARC]). No extra command -- train a damage magic Discipline (Force Projection, Elemental, …) or fire a magic Path signature into a pack.

See also: help combat | help engagement | help dual_wield | help collateral