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edges

Same text as in-game help edges.

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edges -- milestone Edges from Tier breaks

Edges are small permanent traits you pick when your body breaks into a new
Tier (help breaking). Humans also earn Standing scars at Tier 3 and Tier 4
-- scars of living beside the supernatural, not Mutation Pool grafts.

How you play
  1. feats -- list your Edges, pending picks, and what you can take now.
  2. feats pick <name> -- spend a tier-break Edge pick (name or id).
  3. feats standing -- list open Standing scars (Humans T3/T4).
  4. feats pick standing <name> -- spend a Standing scar pick.
  5. feats info <name> -- plain-language mechanics for one catalog row.
  6. feats sense -- pulse path-sense Edges (prey, death, Angel Radio intel).
  7. feats domain -- list divine domain Edges (God Mantle).
  8. feats pick domain <name> -- spend the bonus domain-only pick.
  9. feats apprentice -- list apprentice Edges (studying under a seated god).
 10. feats pick apprentice <name> -- spend an apprentice Edge pick.
 11. feats reset <owned-id> -- preview dropping one regular Edge for cash and a long cooldown (then feats reset <owned-id> confirm).

Edges are permanent build picks. While the catalog is still growing, you may reset one regular tier Edge (mundane, supernatural, or universal) at a time for a steep cash fee and a sixty-game-day cooldown -- not Standing scars, divine domains, or apprentice rows.

Only live Edges (fully wired mechanics) appear in your pick list. Retired catalog rows stay off the list until they ship.

Caps (organic play): about four tier Edges on Awakened bodies; about six total on Human Legend tracks. Standing scars: two max, separate bucket.
God Mantle characters get one extra Edge like Standing -- it can only buy a divine domain. Regular Edge picks may also buy domains (feats pick <name>).

What it does
  0 Spirit.

See also: help breaking | help tiers | help human | help feats