Usage: command How you play 1. help charter — read this page 2. charter when your sheet and room gates match the blurb below 3. charter -- dispatch charter planes (mission ticket; no purchase) charter -- dispatch charter planes (mission ticket; no purchase) Far dungeon / hunt dispatches can fly faster than driving: 1. dungeons take / missions take hunt accept the job (also: takedungeon / takehunt) 2. travel air (or accept when auto picks air) 3. walk charter from town to the FBO apron 4. board <plane> your assigned prop (dispatch only) 5. takeoff aboard hop (US→US shows the America atlas on the bulkhead; overseas uses the brass globe) 6. leave at the destination apron 7. drive / taxi / walk last mile to the mouth 8. enter <alias> into the site Or travel road for the long drive instead of flying. Commercial tickets (ticket / depart at the terminal desk) are separate -- see help flights. Charter is mission-only; the assignment is your ticket. Inside the plane: walk cabin, back to cargo, forward to cockpit (crew-only during flight). The pilot locks the cockpit door on takeoff. See also: help dungeon | help missions | help travel | help walk