Help · help charter

charter

Same text as in-game help charter.

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Usage: command

How you play
  1. help charter — read this page
  2. charter when your sheet and room gates match the blurb below
  3. charter -- dispatch charter planes (mission ticket; no purchase)

charter -- dispatch charter planes (mission ticket; no purchase)
Far dungeon / hunt dispatches can fly faster than driving:
  1. dungeons take / missions take hunt   accept the job (also: takedungeon / takehunt)
  2. travel air                       (or accept when auto picks air)
  3. walk charter                       from town to the FBO apron
  4. board <plane>                      your assigned prop (dispatch only)
  5. takeoff                            aboard hop (US→US shows the America atlas on the bulkhead; overseas uses the brass globe)
  6. leave                              at the destination apron
  7. drive / taxi / walk                last mile to the mouth
  8. enter <alias>                      into the site
Or travel road for the long drive instead of flying.
Commercial tickets (ticket / depart at the terminal desk) are separate -- see help flights. Charter is mission-only; the assignment is your ticket.
Inside the plane: walk cabin, back to cargo, forward to cockpit (crew-only during flight). The pilot locks the cockpit door on takeoff.

See also: help dungeon | help missions | help travel | help walk