dungeons -- wilderness pockets and authored leveling zones
Two loops share the word "dungeon":
How you play
Type help dungeon more for the full writeup.
1) Wilderness / stronghold pockets (procedural)
Wilderness may reveal a short dungeon (Entrance -> ... -> Depths) with tier-matched hostiles. Use enter dungeon at the gateway; exit to return to the overworld. Temporary content.
Hunter contracts open a similar stronghold via enter stronghold from the hunt board room (see help missions). Cadence adventurers clear those with the same enter / attack / open / exit verbs.
2) Authored leveling dungeons -- How you play
Drive there (America Overland) The ten live zones sit as mouths on the continental atlas. Drive or walk to the site (map / nearby / walk), stand on the cell, then enter <name> (asylum, orchard, ridge, mafia, parish, lloyds, mirror, outskirts, reaper, stull, …). Clear rooms, kill the boss, then exit back to the roadside -- or taxi home to the bunker -- then dungeons report at the hunt board. Stull also links from Lawrence: walk Stull Gate Road east into the Dirt Strip without exiting to America (help lawrence).
Board dispatch Same hunt board as stronghold contracts: stand in the Sioux Falls den or the Hotel Lobby (Bobby / Balthazar do not need to be in the room). Accepting stamps a travel plan -- no portal in the den. A board at each Reach hub (Cinder / Tide / Gale / Stone) lists only the four Hollow hunts -- quench_hollow, pyre_hollow, cairn_hollow, gale_hollow -- filtered to your Aspect; no Earth zone ever appears there (help elemental).
dungeons -- board of live zones in your Tier band
dungeons take <id> -- accept a dispatch (road or air plan; also: takedungeon <id>)
travel road|air -- prefer Impala road trip or plane + last-mile
taxi / flyout -- quiet cab to hubs (or road charter backup)
dungeons report -- turn in when the boss is down (also: reportdungeon); tip scales with dungeon tier ($50–$750 band; tier 4 pays most; epic runs add $150)
dungeons abandon -- walk away mid-run (boss still up; also: abandondungeon)
Echo Cadence: finished runs (boss down + return taxi) auto-clear the stamp so offline hunters do not re-drive an empty mouth. Online players taxi home, then dungeons report at the hunt board. Epic waits that never find a partner time out and clear for Echoes (see help cadence / help town).
Flow (road): overland mouth -> enter <name> -> clear -> exit or taxi -> dungeons report.
Flow (board): dungeons -> dungeons take <id> -> drive / fly to the mouth -> enter <name> -> clear -> taxi home -> dungeons report.
Far sites default to dispatch charter (walk charter, board, takeoff) then last-mile taxi; travel road always keeps the road trip. Echo prefs: echo prefs travel auto|road|air.
Bare taxi lists the same hubs as drive / atlas (lebanon, bunker, …).
Inside a dungeon (or with a dispatch) taxi still charters a short-hop.
Free fare in v1.
Live now (all ten authored zones): roosevelt_asylum (Tier 0-1), burkitsville_orchard (Tier 0-1), elkins_ridge (Tier 1-2), monster_mafia
(Tier 1-2), besieged_parish (Tier 1-2), lloyds_crossroads (Tier 1-2), shattered_mirror (Tier 2-3), bunker_outskirts (Tier 2-3), reapers_convergence (Tier 2-4), stull_convergence (Tier 3-4).
Only living hunters may enter (death-spirits cannot -- score shows Life). Online players take board dispatches; offline Echoes with a force-handed or epic-party stamp finish via Cadence (drive / fly / clear). Town NPCs stay out.
Each zone has its own bestiary pool (asylum-spirit, orchard-cult, ridge-vampire, mafia-monster, parish-demon, crossroads-deal, mirror-spirit, leyline-thief, carthage-reaper, stull-fiend).
no_random_spawn: wilderness / procedural random rolls never fire inside -- only that zone's bestiary, seeded once. When trash and the boss are dead, the run is over (nothing respawns); exit or taxi home, then dungeons report at the board.
Trash and bosses show their catalog names in look (not anonymous physique) so you can pick targets in crowded rooms.
Boss kills leave at least one wearable from that zone's loot table on the corpse, matched to your Tier (weaker hunters find lighter kit).
Later maybe: fold leveling zones into missions accept weighting -- not yet.
Overlevel Epic: if your Tier is above the zone band, take
'dungeons take <id> epic' -- trash/boss scale to you (+1 Tier bump).
Epic runs wait for a partner before you leave or taxi: party invite them first, or follow / beckon / pack bond (help party / help group).
Stock the car trunk before you roll out (help trunk) -- include blood groceries when a Vampire is along.
Staff force-hand: gm dungeon <target> <id> [epic] [giver]
(help gmdungeon). GM enemy dungeon / spawndungeon is for procedural wilderness pockets only.