Help · help perfectguard

perfectguard

Same text as in-game help perfectguard.

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Usage: command

How you play
  1. help perfectguard — read this page
  2. perfectguard when your sheet and room gates match the blurb below
  3. perfectguard -- turning an incoming ultimate aside

perfectguard -- turning an incoming ultimate aside
An ultimate (help unleash) is a guaranteed hit -- nothing dodges or blocks it the normal way. There are only two answers: unleash your own into it (a Clash, help clash), or read it and guard.
There is no separate command. If you have guard (help tactics) queued when a foe unleashes AT you, that guard becomes a Perfect Guard attempt -- a gamble to weave past the whole thing.
Whether you pull it off is a contest:
  - your overall strength (all your stats together, not just one), - a lean toward the defensive primaries (RES grit / FIN reflexes) -- a tough, quick fighter reads the surge better, and - how much Momentum you've banked (a fighter who's winning reads it better).
An evenly matched defender is near a coin flip; it is deliberately a gamble.
  - Win: the ultimate is turned aside completely -- no damage -- you are refunded Momentum, and your foe is left staggered, having spent their entire ultimate on nothing. Your next swing lands on an open target.
  - Lose: the guard buckles and you eat the ultimate in full.
You still have to commit the guard before you know they will unleash, so it is a read, not a reflex. High risk, high reward.

See also: help unleash | help clash | help tactics