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celestial-steel

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celestial-steel -- Host equalizer blades and angel-killing bullets

Supernatural TV: stolen angel blades, archangel blades, and melted celestial ammunition let hunters and Demons threaten what ordinary steel cannot.

How you play
  1. Steal or loot an angel_blade (Demons) or salvage mythic drops.
  2. craft melt angel blade (or craft from ingot) for your gun caliber.
  3. reload angel / reload celestial on a matching firearm.
  4. attack -- body shots tag [ANGEL_STEEL]; aim heart or head (help aim)
     or wait for a crit / incap finish before the lethal drop.

Melee (angel blade / archangel blade)
  * Angel blade -- kills angels (not archangels), demons, hellhounds,
    field reapers, converted Nephilim, djinn, and many monsters. Angel and vessel wither together.
  * Archangel blade -- kills lesser Host prey like an angel blade. Only
    apex Host grace wielding it can unmake an archangel (vessel may survive). Harms archangel-sired Nephilim where angel steel fails.

Angel-killing bullets (crafted, not vendor stock)
  * Melt an angel_blade at a craft bench (occult_craft) into rounds for your caliber, or cast from a rare melted_angel_steel ingot + scrap.
  * Body hits wound; a killing finish needs a critical, a heart/head aim (help aim), or a downed foe in a finish band.
  * Archangels flinch and shrug the kill -- same immunity family as The
    Colt. Jack-tier born Nephilim are immune to angel steel bullets.

Hellhounds
  Deal hellhounds need angel steel, The Colt with an original round, or the demon-killing knife -- ordinary lead passes through.

What does NOT work
  God, Death office, Leviathan, and Prince Ramiel immunity stay out of this lane. Grigori **are** killable with ordinary angel steel
  (no dicey roll).

See also: help combat | help reload | help djinn | help colt