celestial-steel -- Host equalizer blades and angel-killing bullets
Supernatural TV: stolen angel blades, archangel blades, and melted celestial ammunition let hunters and Demons threaten what ordinary steel cannot.
How you play
1. Steal or loot an angel_blade (Demons) or salvage mythic drops.
2. craft melt angel blade (or craft from ingot) for your gun caliber.
3. reload angel / reload celestial on a matching firearm.
4. attack -- body shots tag [ANGEL_STEEL]; aim heart or head (help aim)
or wait for a crit / incap finish before the lethal drop.
Melee (angel blade / archangel blade)
* Angel blade -- kills angels (not archangels), demons, hellhounds,
field reapers, converted Nephilim, djinn, and many monsters. Angel and vessel wither together.
* Archangel blade -- kills lesser Host prey like an angel blade. Only
apex Host grace wielding it can unmake an archangel (vessel may survive). Harms archangel-sired Nephilim where angel steel fails.
Angel-killing bullets (crafted, not vendor stock)
* Melt an angel_blade at a craft bench (occult_craft) into rounds for your caliber, or cast from a rare melted_angel_steel ingot + scrap.
* Body hits wound; a killing finish needs a critical, a heart/head aim (help aim), or a downed foe in a finish band.
* Archangels flinch and shrug the kill -- same immunity family as The
Colt. Jack-tier born Nephilim are immune to angel steel bullets.
Hellhounds
Deal hellhounds need angel steel, The Colt with an original round, or the demon-killing knife -- ordinary lead passes through.
What does NOT work
God, Death office, Leviathan, and Prince Ramiel immunity stay out of this lane. Grigori **are** killable with ordinary angel steel
(no dicey roll).
See also: help combat | help reload | help djinn | help colt