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djinn

Same text as in-game help djinn.

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djinn -- the Mirage economy

Mirage predators who trap living minds in a private false world and feed on their essence while the body sleeps in the real place. Learn Mirage.
You share the supernatural fuel tank (help fuel) -- that tank *is* your hunger and thirst. Mortal food and water do nothing; ensnare and drain.
New Djinn wake in the Misty Veil Psychic Parlor with Haze's First Weave lesson -- talk Haze, then form, then miragedrift (help tutorial).

How you play
  1. form         true form (needed to ensnare someone who is awake)
  2. ensnare      trap a weaker mortal mind -- hunters count; sleep is secret, not a skip
  3. miragedrift  solo top-up to the weave gate only -- not a stockpile (help miragedrift)
  4. siphon       cork dream-residue from an unburied body once (help siphon)
  5. drink        a vial of essence from the Nest when broke (guise-safe)
  6. bottle essence  cork spare fuel into a trade vial when sated (help bottle)
  7. scramble     mid-fight touch hallucination (help scramble)
  8. coatblood    wet a silver knife with lamb's blood for a true kill (help djinn)
  9. (feed)       essence drains every tick while they are trapped
 10. entermirage  optional -- stalk them inside for a richer feed
 11. leavemirage  return beside their sleeping husk
 12. release      end the weave (or an ally can wake the husk)

Top stats lean PRE / FOC / FIN.

When you cannot weave yet, drink a vial of essence (Rat's Nest, same shelf as blood), siphon one from an unburied body (help siphon), or hold miragedrift for a solo top-up to the weave gate only (help miragedrift). After a rich feed, bottle essence into glass to sell (help bottle).
Essence sustains you: when your tank is comfortably full, exhaustion stays low without bed rest -- ensnare and drain still tire you briefly, but feeding pulls weariness back down (help needs | help rest).
The captive walks what looks like the same streets -- empty of other people -- with no special tell that it is false. Works on Echoes.
Offline Djinn Echoes keep the loop via Cadence.

Top stats lean PRE / FOC / FIN.

Kill method (SPN): a silver blade dipped in lamb's blood -- not decap alone.
Hunters coat a silver knife with coatblood (or carry a vial and dip mid-fight).
The coat lasts for one true kill, then you must smear again.

Sleeping prey can be taken secretly -- no form, no room tell (they already look asleep) -- but they still have to be weaker mortals, and a strong will can shove the poison off. Cadence Djinn with the opportunist personality prefer sleepers. Allies see a sleeping form and can drag or wake it.