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counter

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counter / riposte -- answer when you turn their swing

No separate command. When you turn a melee blow (block, parry, or Martial Arts dodge), your loadout may answer on the same beat:

How you play
  1. Equip for the answer you want (shield, one-hand steel, dual wield, or bare fists + Martial Arts).
  2. Fight mutual -- they swing, you turn it (parry / block / dodge per loadout).
  3. Watch for [RIPOSTE] or [COUNTER] after your defense line.
  4. Called shots and located marks still apply on your answer swing (help aim).

  [RIPOSTE]  steel parry or shield bash -- a second beat, guaranteed connect, reduced damage.
  [COUNTER]  unarmed Martial Arts dodge redirect -- same idea, different tag.

Loadout table (help equip for steel vs fists vs shield):
  * Shield + weapon -- [RIPOSTE] bash beat on BLOCK (your extra attack).
  * One-hand or two-hand, no offhand -- [RIPOSTE] beat on PARRY.
  * Dual wield -- small chip on PARRY only (you already throw [OFFHAND] on your swing).
  * Unarmed Martial Arts -- [COUNTER] beat on DODGE; chip on BLOCK or PARRY.

Far shots, cross-room fire, and ultimates skip this path. Perfect Guard already has its own riposte swing (help perfectguard).

A successful bonus beat banks normal exchange Momentum plus a small opening bonus (help momentum). Same-line chips (dual-wield parry, MA block) use the smaller chip rules in help reactions.

See also: help reactions | help equip | help tactics | help momentum