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portal

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portal -- Elemental Magic hub gate (heaven/hell at Grandmaster)

Expert+ opens an ephemeral portal to a tagged hub:
  fire / water / air / stone / dream

How you play
  1. learn magic and elemental; raise Elemental Mastery with style magic fights until Expert (help magic elemental)
  2. Stock ritual chalk in your gear bag; check mana
  3. portal <plane>   fire / water / air / stone / dream
  4. Grandmaster heaven|hell: cast veil first, then portal (chalk + salt + sulfur)

Grandmaster+ also opens spirit afterlife hubs:
  heaven  -> Gate of Radiance hell    -> Mouth of Torment

Heaven/hell portals consume ritual chalk + salt packet + ritual sulfur, cost more mana, and mark you as an afterlife intruder unless you are a native (Angel in Heaven / Demon in Hell) or already under veil.

Unveiled visitors get hunted. Angels (Heaven) or Demons (Hell) who catch you -- or the timer running out -- fling you back to Earth hard: half
HP, empty mana, brief pin. Cast veil before or right after you step through.

Never steals Angel teleport / Demon gate identity -- this is open Magic travel with a tax. Purgatory stays off this verb (Leviathan breach fantasy).

See also: help cast-veil | help magic | help magic elemental | help mana