portal -- Elemental Magic hub gate (heaven/hell at Grandmaster) Expert+ opens an ephemeral portal to a tagged hub: fire / water / air / stone / dream How you play 1. learn magic and elemental; raise Elemental Mastery with style magic fights until Expert (help magic elemental) 2. Stock ritual chalk in your gear bag; check mana 3. portal <plane> fire / water / air / stone / dream 4. Grandmaster heaven|hell: cast veil first, then portal (chalk + salt + sulfur) Grandmaster+ also opens spirit afterlife hubs: heaven -> Gate of Radiance hell -> Mouth of Torment Heaven/hell portals consume ritual chalk + salt packet + ritual sulfur, cost more mana, and mark you as an afterlife intruder unless you are a native (Angel in Heaven / Demon in Hell) or already under veil. Unveiled visitors get hunted. Angels (Heaven) or Demons (Hell) who catch you -- or the timer running out -- fling you back to Earth hard: half HP, empty mana, brief pin. Cast veil before or right after you step through. Never steals Angel teleport / Demon gate identity -- this is open Magic travel with a tax. Purgatory stays off this verb (Leviathan breach fantasy). See also: help cast-veil | help magic | help magic elemental | help mana