Help · help hurl

hurl

Same text as in-game help hurl.

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hurl -- God or archangel mid-fight telekinesis

Usage:
  hurl <target>     engage and hurl immediately
  hurl              keep current target (strike now)

How you play
  1. hurl <target> in a fight
  3. Weave with judgment across beats for fueled + free pressure (Gods) or scour across lanes (archangels)

Light mid-fight instant signature strike (fires outside the normal fight rhythm; short cooldown; telekinetic Path prose). God Mantle: no fuel cost -- judgment is the fueled strike (help judgment). Named archangels pay a small Grace cost (help archangelpowers).
Ready again after 3 combat beats on the mental lane -- judgment (physical) does not lock hurl, and hurl does not lock judgment. Ordinary swings keep going while it cools. Auto-hurl (hurl on) was retired. You still cannot fire both on the same combat beat. God actors need Mantle focus (same gates as judgment).

See also: help god | help judgment | help fling | help combat