dungeon guide -- every dungeon-shaped loop and how to reach it
This page is the full catalog. For leveling verbs and epic rules, see help dungeon.
How you play
Type help dungeon guide more for the full writeup.
Travel you will use everywhere
Drive / walk the America atlas to a site cell, then enter <alias>.
Board dispatch: dungeons -> dungeons take <id> -> travel road|air -> mouth -> enter.
taxi <hub> or charter backup. walk <place> for step-by-step routing.
Board rooms (NPC not required)
Bunker Library Stacks / War Room / Lansing strategy -- Mick (files take). Hunt board is Bobby in Sioux Falls.
Lebanon Pawn corkboard -- Garth (same; for bunker-warded hunters)
Hotel Lobby -- Balthazar (missions + dungeons)
Cinder / Tide / Gale / Stone Reach hubs -- Hollow hunts only (help elemental)
Authored Earth zones (drive or board + enter)
Tier 0-1 Roosevelt Asylum (enter asylum) -- Rockford Burkitsville Orchard (enter orchard) -- Indiana corn country; burn the First Tree to end the Scarecrow (burn tree)
Tier 0-2 Rivertown Remnant / Croatoan (board or taxi; help croatoan) -- plague teaching pocket
Tier 1-2 Elkins Ridge (enter ridge) -- Front Range Monster Mafia Underground (enter mafia) -- Chicago lakeshore Besieged Parish (enter parish) -- Blue Earth Lloyd's Crossroads (enter lloyds) -- Greenwood Oakhaven Textile Mill (enter oakhaven) -- southern New England mill strip
Tier 2-3 Shattered Mirror District (enter mirror) -- Toledo Bunker Outskirts (enter outskirts) -- east of Lebanon
Tier 2-4 Reaper's Convergence (enter reaper) -- Carthage
Tier 3-4 Stull Convergence (enter stull) -- Kansas; also walk east from Lawrence Stull Gate Road
Inside: clear trash, kill the named boss, loot wear on the floor, exit or taxi home, then dungeons report at the hunt board.
Boss down + trash dead = run over (nothing respawns inside).
Elemental Hollows (Reach only -- not on Earth)
Fire -> Quench Hollow (track enemy or dungeons take quench at Reach board)
Water -> Pyre Hollow (pyre)
Air -> Cairn Hollow (cairn)
Earth -> Gale Hollow (gale)
Mouth sits south of your Reach hub; enter dungeon at the rift. Aspect-only.
Procedural wilderness pocket
On any plane overland grid: hostiles may open a short instance.
enter dungeon at the gateway; exit returns to the wild (help wilderness).
Hunter stronghold (board contract)
missions accept at a board -> drive to the roadside trailhead -> enter stronghold
-> kill boss, open strongbox -> missions report (help missions).
Town clears (single building -- not multi-room zones)
Haunt -- missions take haunt, track haunt, investigate, salt, exorcise (help haunts)
Bleed -- missions take bleed, track bleed, sealbleed, dismiss (help bleeds)
Elemental on Prime -- missions take elemental, track elemental, planeban (help elemental sight)
Purgatory
Pit -- Bottomless Rung: descend or enter pit; endless B1, B2, … (help pit).
Earth shortcut: find [RIFT] ashen tear, enter rift.
Marches -- horizontal expedition: venture, extract ash (help marches).
Not the pit -- cannot run both at once.
Paid witch pocket
Rowena (Hotel 3A): portal open, then enter portal (help portal).
Related (not classic dungeons)
Men of Letters bunker -- chapter files and warded haven, not a combat zone (help bunker)
Overland nests -- evil_zone spawns, no enter instance (help wilderness)