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signatures -- Master+ Discipline utility techniques

Deep Mastery pays with utility, not raw damage (help combat). At Master rank (stronger at Grandmaster) some Disciplines unlock a signature move from the catalog.

How you play
  1. skills / disciplines -- check your ranks.
  2. Reach Master+ on a Discipline that has a signature.
  3. Fight or spar -- the technique can fire on hits or defenses.

What they do
  Martial Arts -- Master+: chance to shrug incoming damage.
    Grandmaster+: chance to disarm a wielded weapon on a hit (the defender's Weapon Mastery fights this; Grandmaster grip is nearly unbreakable).
  Force Projection -- chance to recover stamina after a landing hit.

Martial Arts combo
  When Martial Arts is your preferred fight style (help style), each connecting hit banks a stack (max 3). Stacks boost the next swing's damage and Grandmaster disarm odds. Misses, blocks, and leaving the scrap clear the combo.

Martial Arts chain
  Unarmed Martial Arts also throws a second [FLURRY] beat after your primary swing each attack round (like dual wield's offhand follow-up).
  Train Martial Arts rank to soften the chain's accuracy and damage penalties. Signature Path styles and ultimates skip the chain beat.

See also: help mastery | help skills | help combat | help style