autokill -- finish dungeon trash automatically after knock-out When on, disposable dungeon foes you knock out are finished for keeps right away -- using your Path violence (stake, devour, bite, crush, smite, exorcise on spirits, …) -- so you do not type attack <name> lethal again. How you play 1. autokill on -- or config autokill on. 2. Fight dungeon trash as usual until they go down ([KO]). 3. autokill off -- turn it back off (default is off). Where it applies Purgatory Pit mobs (help pit), Rowena portal dungeons, hunt stronghold trash, authored leveling dungeons, and wilderness pocket instances. Where it does NOT apply Overland nest hostiles, townsfolk, immersion cast, players, Echoes, or any fight where the only allowed outcome is the hospital. Tip: wield the right finisher (stake, blade) or set autokill so the auto-finish matches your signature style. Demon devour on still waits for the finisher window (help devour). See also: help combat | help pit | help dungeon | help config