Origins · Tether

Cosmic

Tethers under this family. Click a Path hub when one exists, or type help cosmic once you are in.

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Tethers

Elemental

elemental help elemental

Tethered to a home Element -- Fire, Water, Air, or Earth. Strong on that plane, normal on prime material, weak on the opposing Element's plane. Death returns you home until Favor and Charge regenerate. Channel hits hard and clean; the plane answers as weather and matter, not a mind with opinions.

Top stats: FOC, POW, FIN

Eldritch

eldritch help eldritch

Tethered to something vast and wrong -- a pre-human power, Old One pressure, or alien will wearing a vessel. Channel cuts deepest and strains Favor fastest when standing is thin. Buffy-style / Old-One-blood demons belong here -- mixed with ancient blood, not Heaven/Hell spirit-smoke.

Top stats: FOC, POW, FIN

Void-Touched

void_touched help void_touched

Born from The Empty or came back wrong from its Slumber. Home on the Black Horizon; Earth is a borrowed dream. Commune in dark and quiet; entropy unravels foes; nullify drinks celestial grace. Death reforms in the void until Favor returns -- voidbreach forces a rare first Earth crack; voidwake only returns to stamped Prime footing.

Top stats: FOC, RES, POW

Dreamwalker

dreamwalker help dreamwalker

Dream plane native -- home at the Threshold of Sleep; Prime Earth is a strained posting. earthwalk / dreamwake mirror Void-Touched voidwake. Favor and Charge govern commune and channel.

Top stats: FOC, FIN, RES

In-game hub

Same text as help cosmic.

cosmic -- Favor and Cosmic Charge

Your power is borrowed from outside yourself -- a plane, force, or vast entity. This is its own loop, not the supernatural fuel tank: no Hunger, no Frenzy, no guise.

How you play
  1. commune     shrine rite -- restore Favor (and a little Charge). Stronger on consecrated / shrine ground.
  2. channel     combat burst -- spends Charge; strains at low Favor
  3. favor       status pane
  4. Watch homesickness -- go home before CRITICAL holds, or deal / stay online

You are a pagan client of an external tether. That is not God Mantle belief-apex play (help god / help doctrine): Cosmics do not claimseat realm thrones.

You are not of Prime Earth. Long stays strain the Cosmic tether
(homesickness). When that strain hits critical and holds for about five real minutes, offline Echoes and idlemode bodies snap home (Elemental Reach hub, Black Horizon for Void-Touched, Threshold of Sleep for Dreamwalkers, or the Deeper Well for Eldritch). While you play online you get warnings and suggestions only -- go home, commune, or seal a Demon deal for an Infernal foothold (help deal). Veteran Earth travelers
(personality veteran_earth_traveler) skip the snap. Monstrous Elementals on Earth can still draw a Bobby tip-line (help elemental sight).

Two meters
  Favor           standing with the force you serve. Restored by commune; drains if you channel when Favor is thin.
  Cosmic Charge   burst energy. Trickles up online; spent by channel.

Tethers (your Path)
  Elemental     home Element Aspects -- help elemental
  Eldritch      vast / wrong / Old One -- help eldritch (Buffy-style flesh-demons live here)
  Void-Touched  The Empty / Black Horizon -- help void_touched (Horsemen are not a chargen Path)
  Empty Avatar  emissary conversion-only -- help empty_avatar (not the Shadow boss)
  Dreamwalker   Dream plane native -- help dreamwalker
  Horseman      Apocalypse office (staff/event) -- help horseman

Celestial (Angel / Demon / God) is a separate Origin now, not a Cosmic tether (help celestial). You unlock Patron Channeling.