Tethers
Elemental
elemental help elemental
Tethered to a home Element -- Fire, Water, Air, or Earth. Strong on that plane, normal on prime material, weak on the opposing Element's plane. Death returns you home until Favor and Charge regenerate. Channel hits hard and clean; the plane answers as weather and matter, not a mind with opinions.
Top stats: FOC, POW, FIN
Eldritch
eldritch help eldritch
Tethered to something vast and wrong -- a pre-human power, Old One pressure, or alien will wearing a vessel. Channel cuts deepest and strains Favor fastest when standing is thin. Buffy-style / Old-One-blood demons belong here -- mixed with ancient blood, not Heaven/Hell spirit-smoke.
Top stats: FOC, POW, FIN
Void-Touched
void_touched help void_touched
Born from The Empty or came back wrong from its Slumber. Home on the Black Horizon; Earth is a borrowed dream. Commune in dark and quiet; entropy unravels foes; nullify drinks celestial grace. Death reforms in the void until Favor returns -- voidbreach forces a rare first Earth crack; voidwake only returns to stamped Prime footing.
Top stats: FOC, RES, POW
Dreamwalker
dreamwalker help dreamwalker
Dream plane native -- home at the Threshold of Sleep; Prime Earth is a strained posting. earthwalk / dreamwake mirror Void-Touched voidwake. Favor and Charge govern commune and channel.
Top stats: FOC, FIN, RES
In-game hub
Same text as help cosmic.
cosmic -- Favor and Cosmic Charge
Your power is borrowed from outside yourself -- a plane, force, or vast entity. This is its own loop, not the supernatural fuel tank: no Hunger, no Frenzy, no guise.
How you play
1. commune shrine rite -- restore Favor (and a little Charge). Stronger on consecrated / shrine ground.
2. channel combat burst -- spends Charge; strains at low Favor
3. favor status pane
4. Watch homesickness -- go home before CRITICAL holds, or deal / stay online
You are a pagan client of an external tether. That is not God Mantle belief-apex play (help god / help doctrine): Cosmics do not claimseat realm thrones.
You are not of Prime Earth. Long stays strain the Cosmic tether
(homesickness). When that strain hits critical and holds for about five real minutes, offline Echoes and idlemode bodies snap home (Elemental Reach hub, Black Horizon for Void-Touched, Threshold of Sleep for Dreamwalkers, or the Deeper Well for Eldritch). While you play online you get warnings and suggestions only -- go home, commune, or seal a Demon deal for an Infernal foothold (help deal). Veteran Earth travelers
(personality veteran_earth_traveler) skip the snap. Monstrous Elementals on Earth can still draw a Bobby tip-line (help elemental sight).
Two meters
Favor standing with the force you serve. Restored by commune; drains if you channel when Favor is thin.
Cosmic Charge burst energy. Trickles up online; spent by channel.
Tethers (your Path)
Elemental home Element Aspects -- help elemental
Eldritch vast / wrong / Old One -- help eldritch (Buffy-style flesh-demons live here)
Void-Touched The Empty / Black Horizon -- help void_touched (Horsemen are not a chargen Path)
Empty Avatar emissary conversion-only -- help empty_avatar (not the Shadow boss)
Dreamwalker Dream plane native -- help dreamwalker
Horseman Apocalypse office (staff/event) -- help horseman
Celestial (Angel / Demon / God) is a separate Origin now, not a Cosmic tether (help celestial). You unlock Patron Channeling.